Hello and welcome to The Reckless Report!
First off, sorry for the absence of post on the OP in which we went to Rattler Canyon. All I have to say about that OP is it was awesome when Ninja and I snuck up behind enemy lines and had a blast shooting people in the back.I haven’t had the train of thought to focus on writing lately, nor anything else really. I have just been busy with school, work, family, etc so sorry if the Reckless Report makes your day, I am back.
Now to the real news. As we all know last Saturday’s OP wasn’t as big a turnout as we would normally see. We had the attendance of about 27 people with no BTA command team. Although a few BTA club members did show up, including myself. Hence there were no command team, including Old School, Ghost, Trooper, Red, anyone, I ran the majority of the day with the help of Boots, Warlord and Mitchell Swensen. I will be completely honest with you, I won’t sugar coat it, the day seemed like a Charlie Foxtrot (Google it if you don’t know what that means) the briefing was sloppy, the games were ill thought out (but yet fun, imo) but, I didn’t hear too many real complaints (except from Lawnmower and Tex about moving.)
Saturday morning I literally woke up, put on my pants, socks, boots and left. The night before I had planned it all out by loading everything in my car so I could roll out of bed and be on my way to lead the meet-up at the gas station, which worked out perfectly. I got some coffee on the way and headed towards the good ole meet up point. Upon arriving at the gas station I noticed a 5-0 in the parking lot and had a lil visual scene in my head of the cop busting us all for some reason, it was strange. I parked and went inside the meet up gas station and was met with a spider entering the door. The spider was rather clever, it was attached to a pulley so when the auto doors opened the spider rose to the ceiling and when the doors shut the spider dropped down on your head. I found it really clever and even told the cashier that I found them geniuses for that. We only had about 6 cars at the meet up, but I left at about 7:34 as the convoy leader up to the AO.
The breifing was a bit of a Charlie Foxtrot as I mentioned earlier. I lost my print of the briefing papers so I winged it with the help of Boots and Warlord from 52nd squad. It was kind of fun actually, to just throw things out there and look into a sea of faces that had the expression of “gee gad” upon them. Needless to say, it was a learning experience. Old School, I give you props, mad props.
The Warm-up Game was a simple 20 minute TDM (Team Deathmatch) in which we split the teams into light and dark colored camo which ended up making the teams about even, it was really nice. Myself and the dark colored camos moved out on to the field to await the light colors attack. Mitchell Swensen and I took a spot around a bunker, which ended up being a horrible decision on my part because we ended up getting surround by lights and we booked it off to some area where we met MORE light colors and Mitchell was eliminated. I decided to prone behind a tree trunk which gave me cover to my opposition ahead of me, but gave me nothing off to my sides or my 6. Which was a bad idea because I ended up getting shot in the arse by what I believe was the A-team member with the sniper. I only got one person that game which put me at a balanced 1-1 for the start of the day.
The first “real” game was a bit of an idea that Mitchell and I threw together which included a very large prop provided by Mitchell. The idea was to park his Rodeo out onto the field in the middle of the nice bunkers that the Paintballers set up and have four members from one of the teams surrounding the vehicle/area awaiting an extract from the rest of their team while the opposing team was trying to prevent said process. Mitchell, the one A-team member, his girlfriend and myself decided to be the first four at the car while the light team was going to be the locals attacking us and preventing us to escape our breakdown in the middle of their streets while our dark camo brothers were coming to rescue us. Apparently we set the light color spawn to dang close because not 15 seconds after we called start the light team was already shooting us up. I had taken a prone position outside a bunker while the other three downed people huddled together in said bunker. I was met with Circus from The Horsemen, I took quite a few bb’s from his spray, which I thought I shot him as well, but I guess I am a bad aim. Laying there dead I was met with a short thrown grenade aimed to take out the rest of my three teammates. That grenade landed on my head in which I immediately (seriously, no delay) got up and ran away from this grenade. **If you don’t recall Silver City’s OP, I had a sound grenade blow up in my face inside a very small room from the Horsemen as well, grenades, myself, and the Horsemen are a bad mix.** The grenade was a bit shy of eliminating everyone, which was awesome because at that point our dark camo brothers arrived shooting up the place. I was extracted to one of the three medics (I was one of these medics) on our team and we made our descent to the Extraction point. Of course, it wasn’t that easy. We were met with a lot of light camo bastards who slowed our approach. One of my favorite parts of this game was when Warlord was downed and I grabbed him and used him as a meat shield as we downed members were escorted out to the field. We made it near the end when we were stopped because our escort had been killed, so I stopped, healed Warlord and he escorted myself to the Extraction point where he went off again to get the rest. When the brought the other three, two of them had been hit so they were dragging them out to me where I healed them up. We counted this game because of the sheer epicness in which we got our people. Dead or Alive right, but we didn’t call the game until I had mediced the two down people.
Now to switch sides, two of the downed members decided to stay part of the four around the car (because they were originally a part of the light team anyway, the A-team member and his girlfriend) Mitchell and I wanted to get some attacking action in this game so we let two of the light team members who wanted to be part of the four take our spots. For this game we made a few adjustments saying that the attacking team, instead of having three medics, could only have two spawns that only happened from being 50 feet away from the battle. We decided that since the light team was on the four so damn quick that we would move back quite a few paces to start. Which didn’t even really matter, but I will cover that in a second. When we were ready and planned out, we called the game and booked it towards the car. Not even halfway there we were met with Deacon from the Horsemen with a red flag on his head, he said that someone on their team had claimed they heard the game start and they had already extracted two people, since they hadn’t been met with any of us they wondered what had happened of us and if our fate was ill or not. We explained that we had never called the game start and reset the match. At that time I got on radio with the light team so we could be a little bit more organized. By the time we actually started the game again, booked it to the car again. The light team called game over….We dark camo team members looked to each other in sheer confusion as to what had happened. We literally booked it to the car and the game was over before we even REACHED the car! So we moseyed on back to the loading zone and asked the light team how?! They said they literally ran as fast as they could to the car and extracted the people. Which I forgot to mention earlier in the post, but the four were only allowed to walk, not run. Oh well, I had smelled a wisp of foul play, but I dismissed it because I wanted to move on to our next game idea.
The Alamo was the name of our next game. The idea was to have both teams trying to gain control of one area and be the team to hold it at the end of the fixed time limit. One section of the bunkers that the paintballers set up provided us with a nice little area that we claimed The Alamo with a fence post like stick that I hammered, with a rock, into the middle of the area. I then found one of those paintball refill tubes and put in on top of the post and called it protection. In this game we decided that there should be no medics, only respawns back at the starting area for each team (which was about 200 feet off The Alamo.) The reason we ruled out medics was for fairness. If there was a medic in the base, then that instantly creates a small disadvantage to the team not in the bunker, unless they were able to take out everyone in the bunker at one time. So the no medics was a bit of a twist to the difficulty of the game type. The games set limit was 30 minutes, and that I felt was a great time limit. We dark camo members took the base quickly and set up a nice defensive perimeter to hold The Alamo for the long haul. After we eliminated what we thought was the majority of the light team, the game got really, really quiet. Which worried me, because that meant either on of two things. 1. The Light team was moving to get all around us and mess us up as good as they could, or 2. The entire light team was back at the cars sipping coffee or something laughing. Luckily (or not) the truth was option 1. The light team had gotten to quite a few of our flanks and were successfully eliminating most of our defenders. My position, once again, was a prone spot behind a tree with a pretty good sight on the south and west sides of the bunkers. The Horsemen (damn, these guys again) took a bunker to the south and were terrorizing the team. Once again, another moment where I thought I shot Circus but apparently didn’t he rushed the bunker with a grenade in his hand (the bunker had nobody in it, lol) but he was in plain view of myself, how I did not hit him I do not know. I had got up to move a little better and was lit up in the crotch by deacon. A few too many shots, but oh well. I hobbled off to the respawn while the light team took The Alamo. They had chose a great time to attack because the game was almost over. By the time I had spawned and our team had started to get close to the Alamo we had like 2 minutes left that were wasted with us moving up towards The Alamo and shooting dead people that were standing around in The Alamo. Game end, light team wins.
Lunch break. We took a little break at about 12:00 where, like normal, a good majority of people left. Mitchell and I spent the lunch break shooting at things like clay pigeons and cans while debating if we should call it a day or not. Luckily enough people stayed that we decided we should keep on gaming!
The last game of the day was a game Boots called “Chaos.” Chaos can literally end up being chaotic. We split everyone into teams of 3 and one team of 2. Then we sent every team off into a certain direction to start the game. Boots, Mitchell and I took the bottom of the hill (because we played on the North side of the AO) The easy rules of this game are when you get shot, you go to the bottom, meet up with 2 other people and enter the game as a hunting squad. So you will most likely end up being on different teams in the end of the game. The game started out pretty quiet (There were a total of like 14 people) Boots, Mitchell and I at first took a defensive position that covered in a 360 degrees area. Since the game was starting so slow we decided we would move up the hill. We moved in a complete squad type movement. Covering all areas, slow as molasses but yet moving quick and hard. We made it to the top of the hill without incident, but I move a little quicker than they do because they are all pro and I’m reckless, duh. I heard movement so I pursued said noises. Meeting two people bunkered a little too close to each other, I shot one when they noticed me and took cover while the guy tried to get me. Mitchell came up one side and layed into him so I was able to pop around my cover and take the second one out. After we decided it was clear we moved back to find Boots. We watched as he walked away dead. Mitchell and I became under fire so we decided it would be a dang good idea to get out of there. We moved across the hill, followed some people we had noticed earlier. We killed both of them with some clever tactics, but were met with another group, Mitchell was eliminated leaving me to be a lone wolf surrounded. I decided to run for cover. My opposition decided to follow me, so when I took my prone position to get a sense of what I could do, I was shot with a burst of Bbs. As I walked down the the bottom we noticed that the game had been going on for longer than what we had decided it should go for. We decided to call the game and pack up and leave. I thanked everyone for coming out and dealing with my command of the day.
This is honestly the longest report I have ever written, thanks for staying a long for the ride.
Thanks Mitchell Swensen for providing us with your Rodeo as a prop for the games.
Thanks Boots and Warlord for helping me with the briefing and game ideas for the day.
Thanks everyone else for coming and playing!
See you next week at OP:Doom for some zombie action!
Hic Pro Pugna!
-Reckless.










